Dr. Wondertainment Hub

Sometimes you'll wake up...

The doctor leans down, wraps their arm around When they open their mouth out comes Wondrous sound “It’s nowhere new, silly, it is where you are! You needed a break from the glum and sub-par In the back of your room, in the back of your head In the pages of fantasy books that you read The world is so cluttered with sadness and waste And it grinds ‘til your brain is a soft mushy paste So when you need it happy, to get your hands clapping When you need some presents in neon pink wrapping You just close your eyes, you think of balloons You think of big bubbly, kind squishy goons

“When your world is down and you’re needing escape, Know in your head is a Wonderful place”

Welcome to the Dr. Wondertainment Hub!

What is Dr. Wondertainment?

Wondertainment is a manufacturer of anomalous / magical children's toys.

Wondertainment finds its roots very early in the site's history, all the way back to Super Paper in Series I. Since then, it has evolved to fit some very key concepts: Dr. Wondertainment may be a company, it may be an individual, it may be an individual that runs a company. Most important, however, is that Dr. Wondertainment is magical, and they make toys. Whether they be toys that aren't exactly safe or toys that are beyond anything a kid could ever imagine (or want), the very basics of Wondertainment is that they make toys. Interpretations range from being warm-hearted and kind to either straight up terrible or more than a little misguided. However their intentions / grasp on the world is perceived, they are unarguably tied to children and child-like behaviors.
 * Wondertainment is a capitalist construct.
 * Wondertainment makes children's toys.
 * Wondertainment is childish and playful.
 * Whether or not the previous bullet point is a facade is up for debate.

So, how does one write Dr. Wondertainment? Well, trust me, I know this is going to sound stupid, but… have fun with it. Yes, you should have fun writing anything, because then what's the point? Specifically with Wondertainment though, I believe that the primary way to write it well is to not worry about logic. If you're going to write a Wondertainment toy, it has to be fuckin' fun. Make your reader want that toy. If you're going to write a tale, make it over the top. Put a shit ton of corgis in it. Make there be a dictator that rules over candy. Even when it gets dark, hide it behind a veneer of fun.

When whimsy goes wrong, it's still whimsy. And Dr. Wondertainment is 100% whimsy, to its core. That's what Wondertainment is all about. If you're an aspiring Dr. Wondertainment writer, your main job is to go nuts, kid.